C++ State Machine for position manager?
I wonder if my needs can be applied in this software design pattern and application
The state machine implementation now has a build option that removes the requirement to create external event data on the heap. See the External event no heap data section for details.
Hiding and eliminating heap usage
Locking is optional
To prevent preemption by another thread when the state machine is in the process of execution, the StateMachine class can use locks within the ExternalEvent() function.
Specifics for threading
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